Crafted by Warhorse Studios , Kingdom Come: Deliverance puts you in the shoes of a medieval warrior. It aims to be as realistic as possible and as you can see from the video above, they are doing a pretty damn good job of that.
Sword Fighting in Kingdom Come focuses on real world physics to create the best possible experience for the player. To add to this, they have implemented a procedural animation system that allows the game to build animations based on the physics that are being forced upon the objects you are wielding as well as the characters themselves.
Because of this system, it frees up more time to perfect the stances and approaches in the game instead of spending years mo-capping every single animation.
The player has a lot of tools at their disposal such as Blocks, Parries, Stabs, Light Attacks, Heavy Attacks, and Dodges. These choices allow the player to adapt to each combat situation and fight tactically. You can also change up stances mid combo to catch your target off guard.
This isn’t going to be your normal spam fest and you will have to take each step into battle with the notion that you might not make it out.
The amount of care put into the game up to this point is astounding and I can’t wait to get my hands on the current build to see how it reacts to combat situations.
If you enjoyed this snippet of Kingdom Come, let us know in the comments below!